This section will discribe how to define the
material object on which the part can be placed.
When building material object, you should be
clear about the material type, Rectangle material or
Polygon material. About the explaination of these two
material type, please refer to RectMat and
PolyMat class under NP::NestKernel::Data::Material
namespace.
Building material from
dxf/dwg
An easy
way to build material object is to build it from dxf/dwg files, you can refer to
LoadMatFromDxfdwg function in
NestHelper class which you can find it in C++/C# DEMO
program, that function details this
procedure.
Building material from geometry
items
This
procedure is similar with building material from dxf/dwg files, you can also
refer to LoadMatFromDxfdwg function in
NestHelper
class.
Notes
The material which can be used
in nesting should have a closed boundary.